Ablation Cascade VR
Ablation Cascade is a VR game I developed at the Reality Virtually Hackathon in 2019. I worked as the sole developer alongside a 3D artist and designer.
The gameplay is arcade style with endless, increasingly intense waves of space junk flying towards the player. They have to survive for as long as they can by hitting debris away from them with whatever weapons they can scavenge.
The game was originally intended to carry a serious message about space pollution but the final result was more light-hearted.